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JUNIOR RUGBY LEAGUE LAWS: 6-12 YEARS

JUNIOR RUGBY LEAGUE LAWS: 6–12 YEARS First Edition

2017

The “Pathways Review”, initiated in 2010, included representation from a broad cross-section of the Rugby League Community in developing a blueprint for future game modelling. The NRL Education, Training and Research Team promoted trials and engaged researchers from Sydney University to assess trial data to provide a basis for any possible modelling into the future. ORIGINAL LAW BOOKS FOR THE “MODIFIED GAMES” First Published

1981 – as ‘Mini Footy – A Game of Rugby League for Youngsters’ designed and developed by Peter D. Corcoran OAM. Subsequently reprinted in this form in 1982, 1983 and 1984 and then, in annual editions, in various forms, from 1985 – 2016.

2016 Publication Thirty Eighth Edition: “Laws of Modified Games” by Peter D. Corcoran OAM

ACKNOWLEDGEMENTS The NRL wishes to acknowledge Peter Corcoran OAM in the design, development and monitoring over 35 years, of the Modified Games of Mini Footy and Mod League which has underpinned the code’s development in that time. Changes were trialled in various age groups in 2015 and again for the 2017 Season following extensive research and stakeholder engagement. 2015, 2016 and the current (2017) Law books have been based on both the International Laws of Rugby League and ‘Rugby League: Laws of Mini Footy & Mod League’ by Peter D. Corcoran OAM NRL Education, Training & Research Team (November 2016).

DEVELOPMENT OF THE MODIFIED GAMES OF RUGBY LEAGUE In the late 1970’s, the then ARL National Director of Coaching, Peter Corcoran OAM designed and developed what was to become the ARL’s Modified Games Program, incorporating MINI FOOTY and MOD LEAGUE with its simpler laws, smaller footballs and goalposts, for players aged between 7 and 12 years. “Mini Footy” was first played in 1981 in the Under 7 age group, gradually moving to the older 8’s and 9’s age groups in 1983 and 1984, with some modifications — principally due to alterations in the International Game, as the young players became more experienced and knowledgeable in the new form of the code. “Mod League” was developed to cater for the specific needs of the 10 to 12 years age groups, with laws and equipment a little more closely aligned to the International Game than the “Mini Footy” and set to continue the gradual transition to the International Game at 13 years. “Mini and Mod” became the underpinning influence in the code’s development during their 35 years of operation. With annual reviews, constant compliance with the Law changes in the senior game, and, with an intensive and supportive review by the Australian Sports Consultancy group in the early 1990’s, the games allowed the code to take a lead in adopting the most appropriate formats for children in sport. These modified forms of Rugby League were reviewed as part of the “Pathways Program” in 2010 when significant research was sought to understand the needs of a very different demographic to those of the early 1980’s. Forums were held, online feedback received, and new game modelling was trialled across the country with game data analysed by research teams from Sydney University. Changes were undertaken to the two modified forms of the game at the end of 2014 as an outcome of the trials, research and feedback received, and were initiated for the 2015 Season. Further research was undertaken — again, with the engagement of the University of Sydney, and more trials initiated in 2015/2016 leading to the formulating of the current 2017 Junior Rugby League Laws in the 6-12 Year age groups. The NRL wishes to acknowledge the outstanding contribution of Peter Corcoran OAM whose extensive research and guidance led to the law modifications over the “Mini / Mod’s” years of operation to ensure that the programs were always age-specific and totally relevant to the needs of the game’s youngest players. Peter’s long association with Rugby League spans more than five decades. In addition to his role as National Director of Coaching (1977 - 1993), Peter served as the ARL’s National Manager of Coaching & Refereeing (1994-2000) and then as National Education Manager (2000-2006) with the ARL Development Unit developing, along the way, the code’s National Accreditation Schemes for both Coaching and Refereeing. He served, also, as the Chairman of the Federal Government’s Australian Coaching Council (1983 — 1997) and has, over the years, received many awards and accolades for his work in the fields of coaching and officiating. Peter was awarded the Medal in the Order of Australia (OAM) in 1988 for his Services to Sport and, in particular, the game of Rugby League. In 2014, he received the most prestigious Rugby League International Federation’s “Spirit of League” Award for outstanding service to Rugby League — an award given to only a handful of recipients over time with only two Australians in that list. In “retirement”, he still contributes to the game through the Men of League programs and the Asia Pacific Confederation’s coaching and refereeing programs. The NRL salutes Peter and all other pioneers / supporters of the code’s modified games for its young players. Their invaluable contribution to the games merits the gratitude of all. Brian Canavan NRL Head of Football (November 2016) NRL Head of Football

CONTENTS PART ONE: 6 & 7 YEARS General Team/Playing Time Field/Ball Tackles/Tackle Count Play-the-ball Scrums Try Starts/Re-starts of Play Kicking Player Misconduct – Sin Bin/Replacements Appendices: Size of Field Field of Play The Ball

PART THREE: 10, 11 & 12 YEARS 5 5 6 6 6 6 7 7 7 7 8 8 9

General Team/Playing Time Field/Ball Tackles/Tackle Count Play-the-ball Scrums Try Goals/Converting a Try Starts/Re-starts of Play Kicking Player Misconduct – Sin Bin/Replacements Appendices: Size of Field/Field of Play The Ball Goal Posts Goals/Conversions

19 20 20 20 21 22 22 22 23 23 23 24 25 25 26

SafePlay Code Laws Ready Reference Glossary

27 28 32

PART TWO: 8 & 9 YEARS General Team/Playing Time Field/Ball Tackles/Tackle Count Play-the-ball Scrums Try Goals/Converting a Try Starts/Re-starts of Play Kicking Player Misconduct – Sin Bin/Replacements Appendices: Size of Field /Field of Play The Ball Goal Posts

11 11 12 12 12 14 14 14 14 15 15 16 17 17

PART ONE 6 & 7 YEARS GAME MODEL Under 6’s & 7’s

06 40X20M FIELD SIZE

players

8 mins X4

TEAM

GAME TIME

 NO SCRUMS

TAP RE-START AT 5M LINE

1 Pass

6 per Set

DEFENDERS STAND BACK

5M

# OF PASSES

# OF TACKLES



6’s only forward pass run into touch knock on



CHANCE RULE

NO MARKER

NO CONVERSIONS

NO KICKING IN GENERAL PLAY

(Modified from the International Laws of Rugby League and ‘ Rugby League: Laws of Mini Footy & Mod League’ by Peter D. Corcoran OAM. )

4

NOTE The Laws of the International Game of Rugby League shall apply in the 6 & 7 years age groups subject to the following modifications, where applicable.

GENERAL (1) Classification of groups is by age. Age applies as on January 1 of each year. (2) Players, in each age level of competition, must be of the same age group. Players are not to play “up an age” (to a maximum of one age group) or in higher age groups without parental approval. Where combined age competitions exist state governing bodies may apply playing criteria.

TEAM/PLAYING TIME (3) Maximum number of players on the field at any one time is 6. When more than 6 players are in attendance at a match then all players MUST play in accordance with Law 6. Where possible, team numbers should not exceed 10, in order to allow maximum opportunity for all players to participate in game time. (4) The minimum number of players allowed on the field per team per match is 4. Should less than 4 players be present then, for safety reasons, the match is to be forfeited. A game must not commence if there are fewer players available for either team than the minimum number stipulated. During a game, should the number of players on the field for a team fall below the stipulated minimum number, and the team has no further replacements that can be used, the game must be forfeited, with the following exceptions: If the number falls below the stipulated minimum because of – (a) AN INJURY, the game can continue for the 3 minute injury period but must be forfeited if the player does not return; (b) A PLAYER BEING ‘REPLACED’ FOR MISCONDUCT, for the remainder of that period only. The game can continue at least until the end of that period. (This does not apply if the player is ‘replaced’ for the remainder of the match.) (5) All matches are to be played over four eight (8) minute quarters with a one (1) minute interval between quarters. This may be extended to 3 minutes for half time. (6) Each player is to play a MINIMUM OF TWO UNBROKEN QUARTERS of eight (8) minutes. [This is a MINIMUM playing time only and, should numbers allow, all present should be given a maximum amount of time possible on-field.] (7) A player may be temporarily replaced if injured - but, for a maximum of three (3) minutes at any one time. If the three minute period is exceeded the replacement is permanent (for the purpose of compliance with Law 6). The replacement player shall play another unbroken period of play (to comply with Law 6).

NOTE: Temporary replacement of three (3) minutes is to count as part of the injured player’s playing time. (Refer to Law 6 ). The injured player may return to the field later in the match if able to do so.

6 & 7 YEARS

5

FIELD/BALL (8) The field at ages 6 and 7 years measures 40 metres x 20 metres. A full description is in Apendices under “Size of Field/Field of Play”. (9) A smaller ball (size 3) is used in the 6 & 7 years age groups (refer to page 9).

TACKLES/TACKLE COUNT (10) Possession is retained for a period of six (6) tackles unless a nullification of the count occurs in that time. The Referee will both signal and call out the number of tackles with the “5th and last” being signalled by the raising of an arm vertically with five fingers fully extended [Reference : International Law; Section 11; Note to Law 6 should be noted here regarding a tackle being completed.]. On the sixth (6th) tackle (or at any change of possession) the Referee will blow the whistle and signal the change of possession in accordance with International Law. The tackle count will commence after each set play or change of possession.

Zero tackle occurs as per the International Laws of Rugby League (Glossary Pg 7, Section 11, Pg 25, Law 7(c); Section 8, Pg 18, Law 2.



NOTE (1) There is no “stripping” or stealing the ball in any contact situation at any time. NOTE (2) For under 6 years, when a player knocks-on, runs into touch or passes the ball forward to a teammate in the field of play, the Referee shall call “chance” (and then direct the ball to be played) and the number of the tackle advanced by one, so that the team in possession retains possession, other than after the 5th (and last) tackle, at which time a handover will occur. Should a player lose possession forward and an opposing player gain possession, it should be play on, and zero tackle. Should a player knock-on and the ball is gathered by an onside teammate,then the “Chance Rule” shall apply. (International Laws apply to breaches in the in-goal-area).



PLAY THE BALL (11) The play-the-ball shall be as normal in the International Laws. However: (a) (b) (c)

No markers are allowed. The Dummy Half (DH) may, on receiving the ball, either pass the ball or run themselves. Should they elect to run, not score and be tackled, then their team forfeits possession. A member of the opposite team will then play the ball for play to recommence. (One Pass Law) At the play-the-ball, no member of the team not in possession is to move forward until the ball is in the hands of the First Receiver or the Dummy Half elects to run or mishandles the ball. Each member of the team not in possession must retire 5 metres from the play-the-ball and any player who is within this area shall be deemed to be offside. Members of the team in possession must retire behind the Dummy Half.

SCRUMS NOTE: Scrums are not to be formed in the 6 – 12 year age groups. (12) Where an infringement, or an error, has occurred and a scrum normally be formed (in the International Laws), the non-offending team shall play the ball to recommence play, but no closer than 5 metres from the touch line and goal line.

6



Where there has been an infringement involving the Referee, a Touch Judge or a spectator (a mutual infringement), the Referee accidentally blows the whistle, or the ball bursts, the team which would have had the scrum feed (in the International Laws of the Game) will be awarded a play-the-ball. For a mutual infringement, this will be the attacking team (team with the territorial advantage). The initial play-the-ball will not be counted for the purposes of the tackle count (i.e. A new set of 6 tackles will begin).

NOTE: Refer to page 6 for Chance Rule (Under 6’s only)

TRY/CONVERSIONS (13) A try is scored in the normal way and is worth 4 points. There are no conversion attempts after a try in the 6 & 7 year age groups.

STARTS/RE-STARTS OF PLAY (14) Following a try, the non-scoring team will re-start play with a tap kick. The ball must be placed on the ground in the centre of the field 5m forward of the non-scoring teams goal line. The ball need not travel any prescribed distance. Ground cannot be made from the tap kick re-start.

For other kicks to start or re-start play, the non-kicking team is to retire five (5) metres and, except for a quarterway (i.e. 10m line) optional kick, allow the ball to travel five (5) metres. At penalties and free kicks, the non-kicking team is to retire five (5) metres.



The kick off to commence each half is by place kick from the centre of the half way line. The ball must travel at least 5 metres toward the opponent’s goal line and land in the playing field.



NOTE: Should a team kick the ball downfield, the Referee will blow the whistle and instruct the team to retake the tap kick re-start in a correct manner.

(15) Penalties for in-goal breaches, normally taken 10 metres from the goal line are still to be taken from that line.

KICKING (16) Kicking is NOT ALLOWED in the 6 & 7 year age groups except at » » »

starts of play - i.e. halfway, goal line and quarterway line; penalty kicks; free kicks (these kicks must be tap kicks);

NOTE 1: NOTE 2:

Should a kick (other than the above) be attempted during a match there will be a change of possession at the spot at which the kick was taken unless ADVANTAGE LAW applies. Any permitted kick must not be a “bomb”. A “bomb” can be regarded as any kick aimed at gaining time for the “chasers”, rather than distance, and to exert pressure on the receiver.

PLAYER MISCONDUCT- SIN BIN/REPLACEMENTS (17) The sin bin does not apply in the 6 & 7 years game. Should a player be guilty of such conduct that it “merits” a suspension from the field, then the Referee is to advise the player’s team captain of the problem and direct that the player be replaced. In this case the offending player would take no further part in the remainder of that quarter or the match (or any other match in any older age group on that day) depending on the Referee’s instruction re quarter or match. A player replaced for a quarter, who resumes playing in a later quarter and is guilty of further misconduct must be dismissed without replacement (International Laws apply here). Any further action would be taken at the discretion of the match’s controlling body.

6 & 7 YEARS

7

APPENDICES 1. SIZE OF FIELD/FIELD OF PLAY

40x20m – 4 Field Matrix 20m

20

20

40m

10

10

30

30

40

40

100m

40

40

30

30

20

20

10

10

68m NOTE 1: When using witches’ hats or cones, care must be taken in their placement to ensure the safety of the players. NOTE 2: In-goal depth is normally 5 metres (maximum) to be added to the ends of the fields.

8

2. 6 & 7 YEARS: THE BALL A. A Size 3 football is to be used in all 6 & 7 years matches. B. The WIDTH of the ball is to be 154mm (with up to 2mm variation). C. The LENGTH of the ball is to be 250mm (with up to 2mm variation). D. The colour of the ball may either be yellow or white. E. The ball should be inflated to a pressure of approx. 60kpa

C

B

6 & 7 YEARS

9

PART TWO 8 & 9 YEARS GAME MODEL Under 8’s & 9’s

08 players

68X30M FIELD SIZE

8 mins X4

9 yrs

8 yrs

H FR D

FR

2 Pass TEAM

GAME TIME

# OF PASSES

# OF PASSES



6 per Set # OF TACKLES

2 Pass

NO SCRUMS

TAP RE-START AT HALF WAY

CONVERSIONS ALLOWED

U8s NO KICKING IN GENERAL PLAY

DEFENDERS STAND BACK

5M U9s KICKING ALLOWED (NO BOMBS)

(Modified from the International Laws of Rugby League and ‘ Rugby League: Laws of Mini Footy & Mod League’ by Peter D. Corcoran OAM. )

10

NOTE The Laws of the International Game of Rugby League shall apply in the 8 & 9 years age groups subject to the following modifications, where applicable.

GENERAL (1) Classification of groups is by age. Age applies as on January 1 of each year. (2) Where possible, all players should be of the same age group, and play in that age group. Players may not play “up an age group (to a maximum of one age group)” without parental permission. Where combined age competitions exist state governing bodies may apply playing criteria.

TEAM/PLAYING TIME (3) Maximum number of players per team on the field at any one time is 8. Where possible, team numbers should not exceed 12, in order to allow maximum opportunity for all players to participate in game time. At each game all players must play in accordance with Law 6. A game must not commence if there are fewer players available for either team than the minimum number stipulated. During a game, should the number of players on the field for a team fall below the stipulated minimum number, and the team has no further replacements that can be used, the game must be forfeited, with the following exceptions: If the number falls below the stipulated minimum because of – (a) (b)

AN INJURY, the game can continue for the 3 minute injury period but must be forfeited if the player does not return; A PLAYER BEING ‘REPLACED’ FOR MISCONDUCT, for the remainder of that period only. The game can continue at least until the end of that period. (This does not apply if the player is ‘replaced’ for the remainder of the match.)

(4) Minimum number of players per team to be on the field per game is 6. (5) The game is played over four eight (8) minute quarters with a one (1) minute interval between quarters (this may be extended to 3 minutes for half time). (6) Each player in the team is to play a MINIMUM of TWO UNBROKEN quarters of a match. (7) A player may be temporarily replaced if injured - but, for a maximum of three (3) minutes at any one time. If the three minute period is exceeded the replacement is permanent (for the purpose of compliance with Law 6). Any replacement player, coming on in the first half, shall play out the match (to comply with Law 6). NOTE:

Temporary replacement of three (3) minutes is to count as part of the injured player’s playing time (refer to Law 6.) The injured player may return to the field later if able to do so.

8 & 9 YEARS

11

FIELD/BALL (8) The field at ages 8 & 9 years measures 68 metres by 30 metres. A full description is in the Appendices under “SIZE OF FIELD”. (9) A smaller ball (size 3) is used in the 8 & 9 years age groups (refer to page 17).

TACKLES/TACKLE COUNT (10) Each team, upon gaining possession, has six (6) tackles during which to maximise the use of this possession unless the tackle count is nullified in that time [Reference : International Law; Section 11, Note to Law 6 should be noted here re tackle completed].

The tackle count will commence after each set play or change of possession.



Zero tackle occurs as per the International Laws of Rugby League (Glossary, pg 7; Section 11, pg 25,Law 7(c); Section 8, pg 18; Law 2 – last paragraph.)



The Referee will count the tackles and signal the “5th and last” tackle in a fashion similar to the International Laws prescription. On the sixth tackle, the signal for the change of possession is in accordance with the International Laws.



NOTE (1) There is no “stripping” or stealing the ball in any contact situation at any time.

PLAY THE BALL (11) The play-the-ball shall be as normal to the International Laws game except for the following: (a) No marker to be present in the under 8’s game; (b) One marker only should be present in the under 9’s game. The marker is not to touch the ball-carrier or ball or interfere with the play-the-ball in any way. The marker is not to move until the ball has been received by the first receiver - UNLESS the dummy half elects to run, kick or mishandles the ball; (c) The Two Pass Law applies, with the following exemption that applies to ALL parts of the field:

FOR 8 YEARS: The player at First Receiver (FR) will be identified with a vest of one colour (i.e. yellow). FR vests must be used in all 8 years matches, with nominated FR’s to be substantially active in those positions. Players identified with vests are permitted to run from their nominated position, and be tackled before a minimum of two passes is performed, without their team turning over possession (unless it is after the 5th play-the-ball).



If any player without the FR vest runs from First Receiver, is tackled in possession without a minimum of two passes being performed, then his/her team will forfeit possession.

At a minimum in 8 years matches, players will be required to rotate vests following each half. (i.e. after two quarters.) A player who has worn a vest and rotates with another player, may not wear the vest again during the game.*

12



FOR 9 YEARS: The player at First Receiver (FR) will be identified with a vest of one colour (i.e. yellow) and a player at Dummy Half will be identified with a vest of another colour (i.e. pink). DH and FR vests must be used in all 9 years matches, with nominated DH and FR’s to be substantially active in those positions.



Players identified with vests are permitted to run from their nominated position, and be tackled before a minimum of two passes is performed, without their team turning over possession (unless it is after the 5th play-the-ball).



If any player without the DH vest (including the player nominated as First Receiver) runs from Dummy Half, is tackled in possession without a minimum of two passes being performed, then his/her team will forfeit possession.



If any player without the FR vest (including the player nominated as Dummy Half) runs from First Receiver, is tackled in possession without a minimum of two passes being performed, then his/her team will forfeit possession.



At a minimum in 9 years matches, players will be required to rotate vests following each half. A player who has worn a vest and rotates with another player, may not wear the vest again during the game.*

NOTE:

Vested players must be “substantially active” in these positions. Referees shall enforce this Law in the following manner, where there is a need to do so on field by:

i) issuing a warning to offending players; ii) if the warning is not heeded, a penalty may be given against the offending team at the ruck, and a warning issued to the coach of the offending team; iii) If warnings continue to go unheeded the Referee may award further penalties, and subsequently write an incident report at the completion of the match. The team may be the subject of sanctioning by the League’s governing body under the Code of Conduct. (d)

At the play-the-ball, no member of the team not in possession is to move forward until the ball is in the hands of the First Receiver or the Dummy Half elects to run, kick or mishandles the ball. Players of the side not in possession - apart from the marker, must retire five (5) metres from the play-the-ball area. Members of the team in possession must retire behind their Dummy Half.

NOTE 1: NOTE 2: NOTE 3*:

In the case where a player wearing a vest is injured and leaves the field, the vest may be provided to another player who may only wear the vest until the expiry of that period of play The injured player may not wear the vest again. (Remember - one vest worn once during a match). A kick in general play can be regarded as a pass if re-gathered by an onside teammate. In the event of extra time being played to determine a winner, teams may choose to use the two original DH and FR players in those positions for the first half of extra time, and the two second half vested players in those positions during the second half of extra time.

8 & 9 YEARS

13

SCRUMS NOTE: Scrums are not to be formed in the 6 – 12 year age groups. (12) Where an infringement or an error has occurred – and where the advantage law cannot be applied – the non-offending team shall play-the-ball to recommence play (Note: No closer than 10m from the goal line and 10m from the touchline).

Where there has been an infringement involving the Referee, a Touch Judge or a spectator (a mutual infringement), the Referee accidentally blows the whistle, or the ball bursts, the team which would have had the scrum feed (in the International Laws of the Game) will be awarded a play-the-ball. For a mutual infringement, this will be the attacking team (team with the territorial advantage). The initial play-the-ball will not be counted for the purposes of the tackle count (ie. A new set of 6 tackles will begin).

TRY (13) A try is scored in the normal way and is worth 4 points.

GOALS/CONVERTING A TRY (14) A goal may be attempted ONLY after a try has been scored.

The attempt may be taken by either place kick or drop kick. Once a player has attempted a kick at goal (whether successful or not), that player may not attempt another until all others of the same team (on the field at the time) have been given an attempt at a goal. This also applies at the awarding of an additional kick at goal following the awarding of a try when the try-scorer has been fouled in the act of scoring the try.

NOTE:

In the event that a player, who has already attempted a kick at goal, attempts another kick at goal, prior to all other players (on the field at the time) being given a chance to kick, the points will not be awarded, if successful, and another attempt will not be provided to the team to convert that try.

All attempts at goal are taken from immediately in front of the goalposts. There is no minimum distance that the goal kicker is required to go back to from the goal line (as per International Laws). The kicker must, by either place or drop kick, kick the ball between the uprights and over the cross bar of the goalposts. The goal is worth two points. Only approved kicking tees may be used when a goal is attempted using a place kick.

STARTS/RE-STARTS OF PLAY (15) Following a try, (and subsequent conversion attempt) the non-scoring team will re-start play with a tap kick - the ball must be placed on the ground from the centre of the halfway line - the ball need not travel any prescribed distance. Ground cannot be made from the tap kick re-start. The initial tackle after the tap kick re-start shall be Tackle 1.

The kick off to commence each half is by place kick from the centre of the half way line. The ball must travel at least 5 metres toward the opponent’s goal line and land in the playing field.

NOTE:

14

Should a team kick the ball downfield, the Referee will blow the whistle and instruct the team to retake the tap kick re-start in a correct manner.

KICKING (16) Goal kicks are prescribed in Law (14). A kick at goal at a penalty is NOT ALLOWED.

Kicking, in general play is not allowed in the under 8 years. In the under 9 years, kicking in general play, is allowed - APART from -

(a) “bombs” or “high up-and-unders” NOTE: A “bomb” can be regarded as any kick aimed at gaining time for the “chasers”, rather than distance, AND exerting pressure on the receiver. “Bomb-like” kicks are unacceptable at any (and all) phases of play. (b) attempts to score a drop/field goal. If either of these kicks are attempted (unless the ADVANTAGE LAW applies) there will be a change of possession at the spot at which the kick was taken. The Referee will signal the changeover in accordance with International Law.

“Chip” punts, grubber kicks and kicks for touch are permissible. A handover (play-the-ball) to the non-kicking team shall be awarded at the point where the ball was kicked out on the full in general play (but no closer than 10 metres from the touchline and goal line).

PLAYER MISCONDUCT – SIN BIN/REPLACEMENTS (17) The sin bin does not apply in the under 8 & 9 years game. Should a player be guilty of such conduct that it “merits” a suspension from the field, then the Referee is to advise the player’s team captain of the problem and direct that the player be replaced. In this case the offending player would take no further part in the remainder of that period or the match (or any other match, regardless of age group, on that day) depending on the Referee’s instruction re period or match. A player - replaced in one quarter, who later resumes in another quarter and is guilty of further misconduct must be dismissed without replacement (International laws apply here). Any further action would be taken at the discretion of the match’s controlling body.

8 & 9 YEARS

15

APPENDICES 1. SIZE OF FIELD/FIELD OF PLAY

68x30m

10

20

20

30

30

40

40

40

40

30

30

20

20

10

10

100m

10

30m

68m

NOTE 1: When using witches’ hats or cones, care must be taken in their placement to ensure the safety of the players. NOTE 2: In-goal depth is normally 5 metres (maximum) to be added to the ends of the fields.

16

2. 8 & 9 YEARS: THE BALL A. A Size 3 ball is to be used in all 8 & 9 years matches. B. WIDTH of the ball is to be 154mm (with up to 2mm variation). C. LENGTH of the ball is to be 250mm (with up to 2mm variation). D. The colour of the ball may be either yellow or white. E. The ball should be inflated to a pressure of approx. 60kpa C

B

Figure 1

The posts and crossbar are to be made of 50mm diameter PVC tubing. Heights, distances apart, etc., are as shown in Figure 1. The crossbar is held in place by PVC tubular “T” pieces/junctions to suit. Conversion attempts at goal may be taken by either drop or place kick. Kicks are to be taken from immediately in front of the goalpost, with no minimum required distance (as per International Laws). Goalposts must always be erected (and padded) in a fashion which ensures players’ safety.

2m

» » » » » »

1.5m

3. UNDER 8 & 9 YEARS: GOAL POSTS

3m

8 & 9 YEARS

17

PART THREE 10, 11 & 12 YEARS GAME MODEL

Under 10’s & 11’s

11 80X48M FIELD SIZE

players

20 mins X2

TEAM

GAME TIME

 NO SCRUMS

TAP RE-START AT HALF WAY

CONVERSIONS ALLOWED

H FR D 2 Pass # OF PASSES

KICKING ALLOWED IN GENERAL PLAY (NO BOMBS)

Under 12’s

13

6 per Set # OF TACKLES

100X68M FIELD SIZE

DEFENDERS STAND BACK



5M

NO SCRUMS

players

20 mins X2

TEAM

GAME TIME

H FR D

6 per Set

2 Pass # OF PASSES

# OF TACKLES # OF TACKLES

DEFENDERS STAND BACK

TAP RE-START AT HALF WAY

CONVERSIONS ALLOWED

KICKING ALLOWED IN GENERAL PLAY (NO BOMBS)

5M

(Modified from the International Laws of Rugby League and ‘ Rugby League: Laws of Mini Footy & Mod League’ by Peter D. Corcoran OAM. )

18

NOTE The Laws of the International Game of Rugby League shall apply in 10 11 & 12 years subject to the following modifications, where applicable.

GENERAL (1) (2)

Classification of groups is by age. Age applies as on January 1 of each year. Where possible, all players should be of the same age group, and play in that age group. Players may not play (to a maximum of one age group) “up an age group” without parental permission. Where combined age competitions exist state governing bodies may apply playing criteria.

TEAM/PLAYING TIME (3) Maximum number of players per team on the field at any one time is

(a) (b)

eleven (11) at ages 10 & 11 years; thirteen (13) at age 12 years. At each game all players must play in accordance with Law 6.

At each game all players must play in accordance with Law 6. A game must not commence if there are fewer players available for either team than the minimum number stipulated. During a game, should the number of players on the field for a team fall below the stipulated minimum number, and the team has no further replacements that can be used, the game must be forfeited, with the following exceptions.

If the number falls below the stipulated minimum because of –

(i) (ii)

AN INJURY, the game can continue for the 3 minute injury period but must be forfeited if the player does not return; A PLAYER BEING ‘REPLACED’ FOR MISCONDUCT, for the remainder of that period only. The game can continue at least until the end of that period. (This does not apply if the player is ‘replaced’ for the remainder of the match.)

(4) Minimum number of players per team to be on the field per game is (a) eight (8) at ages 10 & 11 years; (b) eleven (11) at age 12 years. (5) The game is played over two twenty (20) minute periods or halves with a five (5) minute interval between. (6) Each player in the team is to play a MINIMUM of ONE UNBROKEN HALF of a match (i.e. twenty (20) minutes).

A player, having played an unbroken half of a match and been replaced, may be used in the latter half of a match to replace a player who has also completed an unbroken half or for a player who has been injured or suspended.

10, 11 & 12 YEARS

19

TEAM/PLAYING TIME (7)

A player may be temporarily replaced if injured - but, for a maximum of three (3) minutes at any one time. If the three minute period is exceeded the replacement is permanent (for the purpose of compliance with Law 6). Any replacement player, coming on in the first half, shall play out the match (to comply with Law 6). The injured player may return to the field later in the match if able to do so.

NOTE:

Temporary replacement of three (3) minutes is to count as part of the injured player’s playing time (refer to Law 6.) The injured player may return to the field later in the match if able to do so.

FIELD/BALL (8) The field at ages 10 & 11 years measures 80 metres by 48 metres. A full description is in the Appendices under “SIZE OF FIELD”.

The field at 12 years is the International Laws field. i.e. 100 metres by 68 metres.

(9) A smaller ball (size 4) is used in under 10, 11 & 12 years age groups (refer to page 25).

TACKLES/TACKLE COUNT (10) Each team, upon gaining possession, has six (6) tackles during which to maximise the use of this possession unless the tackle count is nullified in that time [Reference : International Law; Section 11, Note to Law 6 should be noted here re tackle completed].

The tackle count will commence after each set play or change of possession.



Zero tackle occurs as per the International Laws of Rugby League (Glossary, pg 7; Section 11, pg 25,Law 7(c); Section 8, pg 18; Law 2 – last paragraph.)



The Referee will count the tackles and signal the “5th and last” tackle in a fashion similar to the International Laws prescription. On the sixth tackle, the signal for the change of possession is in accordance with the International Laws.



NOTE 1: There is no “stripping” or stealing the ball in any contact situation at any time.

20

PLAY-THE-BALL (11) The play-the-ball shall be as normal to the International Laws game except for the following:

(a) One marker only should be present. The marker is not to touch the ball-carrier or ball or interfere with the play-the-ball in any way. The marker is not to move till the ball has been received by the first receiver – UNLESS the Dummy Half (DH) elects to run, kick or mishandles the ball;



(b) The Two Pass Law applies, with the following exemption that applies to ALL parts of the field: The player at First receiver (FR) will be identified with a vest of one colour (i.e. yellow) and a player at Dummy Half will be identified with a vest of another colour (i.e. pink).



DH and FR vests must be used in all 10-12 Year matches, with nominated DH and FR’s to be substantially active in those positions.



Players identified with vests are permitted to run from their nominated position, and be tackled before a minimum of two passes is performed, without their team turning over possession (unless it is after the 5th play-the-ball).



If any player without the DH vest (including the player nominated as First Receiver) runs from Dummy Half, is tackled in possession without a minimum of two passes being performed, then his/her team will forfeit possession.



If any player without the FR vest (including the player nominated as Dummy Half) runs from First Receiver, is tackled in possession without a minimum of two passes being performed, then his/her team will forfeit possession.



At a minimum in all ages (10 – 12 years), players will be required to rotate vests following each period (i.e. half) of play. A player who has worn a vest and rotates with another player, may not wear the vest again during the game.*

NOTE 1: Vested players must be “substantially active” in these positions. Referees shall enforce this Law in the following manner, where there is a need to do so on field by: i) issuing a warning to offending players; ii) if the warning is not heeded, a penalty may be given against the offending team at the ruck, and a warning issued to the coach of the offending team; iii) If warnings continue to go unheeded the Referee may award further penalties, and subsequently write an incident report at the completion of the match. The team may be the subject of sanctioning by the League’s governing body under the Code of Conduct. (c) At the play-the-ball, no member of the team NOT IN POSSESSION is to move forward until the ball is in the hands of the FIRST RECEIVER or the Dummy Half elects to run, kick or mishandles the ball.

Players of the side not in possession - apart from the marker, must retire five (5) metres from the play-the-ball area. Members of the team IN POSSESSION must retire behind their Dummy Half.

NOTE 1: NOTE 2: NOTE 3*:

In the case where a player wearing a vest is injured and leaves the field, the vest may be provided to another player who may only wear the vest until the expiry of that period (i.e. half) of play. The injured player may not wear the vest again. (Remember - one vest worn once during a match). A kick in general play can be regarded as a pass if re-gathered by an onside teammate. In the event of extra time being played to determine a winner, teams may choose to use the two original DH and FR players in those positions for the first half of extra time, and the two second half vested players in those positions during the second half of extra time.

10, 11 & 12 YEARS

21

SCRUMS NOTE: Scrums are not be be formed in the under 10, 11 & 12 years. (12) Where an infringement or an error has occurred – and where the advantage law cannot be applied – the non-offending team shall play-the-ball to recommence play. (Note: No closer than 10m from the goal line and 10 m from the touchline).

Where there has been an infringement involving the Referee, a Touch Judge or a spectator (a mutual infringement), the Referee accidentally blows the whistle, or the ball bursts, the team which would have had the scrum feed (in the International Laws of the Game) will be awarded a play-the-ball. For a mutual infringement, this will be the attacking team (team with the territorial advantage). The initial play-the-ball will not be counted for the purposes of the tackle count (i.e. A new set of 6 tackles will begin).

TRY (13) A try is scored in the normal way and is worth 4 points.

GOALS/CONVERTING A TRY (14) FOR 10 AND 11 YEARS A goal may be attempted ONLY after a try has been scored.

The attempt may be taken by either place kick or drop kick. Once a player has attempted a kick at goal (whether successful or not), that player may not attempt another until all others of the same team (on the field at the time) have been given an attempt at a goal. This also applies at the awarding of an additional kick at goal following the awarding of a try when the try-scorer has been fouled in the act of scoring the try.

NOTE:

In the event that a player, who has already attempted a kick at goal, attempts another kick at goal, prior to all other players (on the field at the time) being given a chance to kick, the points will not be awarded, if successful, and another attempt will not be provided to the team to convert that try.



Goalposts are those of the International Laws field.



Method for use is outlined in Appendices.



All attempts at goal are taken from immediately in front of the goalposts. There is no minimum distance that the goal kicker is required to go back to from the goal line (as per International Laws). The kicker must, by either place or drop kick, kick the ball between the uprights and over the cross bar of the goalposts. The goal is worth two points. Only approved kicking tees may be used when a goal is attempted using a place kick.



FOR 12 YEARS



Conversion attempts - only after a try has been scored - are to be taken by a place kick only. Once a player has attempted a kick at goal (whether successful or not), that player may not attempt another until all members of the same team (on the field at the time) have been given an attempt at a goal; this also applies at the awarding of an additional kick at goal following the awarding of a try when the try-scorer has been fouled in the act of scoring a try.

NOTE:

22

In the event that a player, who has already attempted a kick at goal, attempts another kick at goal, prior to all other players (on the field at the time) being given a chance to kick, the points will not be awarded, if successful, and another attempt will not be provided to the team to convert that try.



Goalposts are those of the International Laws field.



There is no minimum distance that the goal kicker is required to go back to from the goal line (as per International Laws). The position from which the kick will be taken will alter:

(a) (b)

For a try scored between the touch line and a line 20 metres in-field from touch, the conversion attempt will be taken along the 20 metre line in-field from the touch line. For tries scored between the 20 metre lines inside each touch line, the conversion attempt will be taken in line with where the try was scored (as in International Law). See diagram Pg 26.

STARTS/RE-STARTS OF PLAY (15) Following a try, (and subsequent conversion attempt) the non-scoring team will re-start play with a tap kick – the ball must be placed on the ground from the centre of the halfway line - the ball need not travel any prescribed distance. Ground cannot be made from the tap kick re-start. The initial tackle after the tap kick re-start shall be Tackle 1. The kick off to commence each half is by place kick from the centre of the half way line. The ball must travel at least 10 metres toward the opponent’s goal line and land in the playing field. NOTE: Should a team kick the ball downfield, the Referee will blow the whistle and instruct the team to retake the tap kick re-start in a correct manner.

KICKING (16) Goal kicks are prescribed in Law (14). A kick at goal at a penalty is NOT ALLOWED.

Kicking, in general play, is allowed - APART from -

(a) “bombs” or “high up-and-unders” NOTE: A “bomb” can be regarded as any kick aimed at gaining time for the “chasers”, rather than distance, AND exerting pressure on the receiver. “Bomb-like” kicks are unacceptable at any (and all) phases of play. (b) attempts to score a drop/field goal. If either of these kicks are attempted (unless the ADVANTAGE LAW applies) there will be a change of possession at the spot at which the kick was taken. The referee will signal the changeover in accordance with International Law. (c)

“Chip” punts, grubber kicks and kicks for touch are permissible. A handover (play-the-ball) to the non-kicking team shall be awarded at the point where the ball was kicked out on the full in general play (but no closer than 10 metres from the touchline and goal line). The 40/20 International Law applies (Under 12 Age Division only).

PLAYER MISCONDUCT – SIN BIN/REPLACEMENTS (17) The sin bin does not apply in the 10-12 years game. Should a player be guilty of such conduct that it “merits” a suspension from the field, then the Referee is to advise the player’s team captain of the problem and direct that the player be replaced. In this case the offending player would take no further part in the remainder of that half or the match (or any other match in any older age group on that day) depending on the Referee’s instruction re half or match. A player - replaced in the first half, who later resumes in the second half (e.g. injury replacement) and is guilty of further misconduct must be dismissed without replacement (International Laws apply here). Any further action would be taken at the discretion of the match’s controlling body.

10, 11 & 12 YEARS

23

APPENDICES 1. SIZE OF FIELD/FIELD OF PLAY

48x80m 48m

10-11 YEARS R IN-GOAL N10

10

20

20 10-11 YEARS ONLY

30

30

QUARTER WAY

40

40

80m

100m

40

40 10-11 YEARS ONLY

30

30

QUARTER WAY

20

20

10

10

10-11 YEARS IN-GOAL

68m IN-GOAL:

The area between the International Laws goal line and the line 10 metres from, and in front of, it. The touch in-goal lines are the portions of the two lines 10 metres from the International Laws field’s touch lines. Goalposts are part of the dead ball line (for 10 and 11 years ages. Full international size field is used in Under 12).

NOTE: When using witches’ hats or cones, care must be taken in their placement to ensure the safety of the players.

24

2. 10, 11 & 12 YEARS: THE BALL A. A Size 4 ball is to be used in all 10, 11 & 12 years matches. B. WIDTH of the ball is to be 162mm (with up to 2mm variation). C. LENGTH of the ball is to be 270mm (with up to 2mm variation). D. The colour of the ball may be either yellow or white. E. The ball should be inflated to a pressure of approx. 69kpa C

4m

B

» » » »

Are to be those of the International Laws format: i.e. Cross-bar 5.5 metres long and 3 metres from ground. Upright to be greater than 4 metres long. Kicks are to be taken from in front of the goalposts - using either place kick or drop kick (place kick only in Under 12’s). Kicker must attempt the conversion of the try as outlined in Law 16. A player, having attempted a kick at goal, may not attempt another until others of the same team, on the field at the time, have been given an attempt at goal as in Law (16).

3m

3. UNDER 10, 11 & 12 YEARS: GOAL POSTS

5.5m

10, 11 & 12 YEARS

25

APPENDICES (continued) 4. GOALS/CONVERTING A TRY (see Law 16) AT 12 YEARS

Plan of the Playing Field

X

Y

10

Y

10

X

20

20

30

30

40

40

40

40

30

30

20

20

10

10

(a)

For tries scored between X and Y or in the in-goal area behind XY,the conversion is to be taken in the playing field directly opposite the scoring point (as in the International Laws).

(b)

For tries scored “outside”X and Y or in the in-goal areas behind “X to the corner post” and “Y to the corner post”,the conversion is to be taken in the playing field opposite X or Y.

26

SAFE PLAY CODE 6 TO 15 YEARS (SUMMARY)

The Safeplay Code is to be enforced across all 6-15 years matches. In summary: » » » » » » » » » » » » »

Tackles above the armpits are not permitted; Dangerous tackles: The tackler’s legs cannot be used to trip, or in a throw movement; Adopting a crotch hold is not permitted; Shoulder charges are not permitted; A ball-carrier cannot be lifted Ankle taps are not permitted Aggressive palms are not permitted. The ball-carrier cannot “thrust” out an arm to contact the defender above the shoulder. Slinging/swinging is not permitted, nor is a player able to push an opponent. Dangerous flops are not permitted. A defender cannot drop or fall on a player who is lying on the ground (placing a hand on the player to affect the tackle is most suitable). Surrender (in the tackle). The ball-carrier may surrender in the tackle. Defenders must not complete the tackle. Verbal abuse/Foul language is not permitted. The use of threatening or offensive language is not permitted. Scrums: Pushing or pulling in, or rotating a scrum is not permitted.

ADVANTAGE AND THE SAFEPLAY CODE When a try has been scored in the same play in which the act of misconduct occurred, the penalty kick, additional to the conversion, will be awarded in front of the goal posts. A kick at goal must be taken from the penalty kick (place or drop) and play re-started from the centre on the half-way line irrespective of the outcome of the kick. In the Under 6 and Under 7 age groups (in the absence of conversions, and subsequent penalty kick for goal) the act of misconduct must still be dealt with, and shall result in the offending player being cautioned, being asked to be replaced for the remainder of the period or, in more serious instances, for the duration of the match.

SAFE PLAY CODE

27

LAWS READY REFERENCE FOR 6-12 YEARS

AGE GROUP NUMBER OF PLAYERS (MAXIMUM)

6

7

8

6

6

8

NUMBER OF PLAYERS (MINIMUM)

4

6

MATCH DURATION

4 x 8 mins

MINIMUM PLAYING TIME (UNBROKEN) BREAK TIME

3 mins at half time

FIELD SIZE

40 x 20m

40 x 20m

68 x 30m

DISTANCE FROM PLAY-THE-BALL TEAM IN POSSESSION

Behind the Dummy Half, except for the person playing the ball

TEAM NOT IN POSSESSION

5 metres

MARKERS

Not allowed

MARKERS ALLOWED TO MOVE

N/A

TEAM IN DEFENCE ALLOWED TO MOVE

When the First Receiver has ball in hand or acting half back fumbles or runs

RESULT FROM A KNOCK ON, FORWARD PASS OR PLAYER RUNS INTO TOUCH

Chances. Play-the-ball to the team in possession, tackle count Handover (unless an advantage is gained) to the non-offending team continues. Referees to call Chance and the next tackle count

NUMBER OF TACKLES

6

ZERO TACKLE

A zero tackle will be signalled when the non-offending team gains possession of the ball from a knock on, for

PASSES REQUIRED TO CONTINUE THE TACKLE COUNT KICK-OFFS

28

1

2 Except when FR (from the FR position), elects to run the ball, and is tackled without passing

9

10

11

12

8

11

11

13

6

8

11 2 x 20 mins

1 Period 5 mins at half time 68 x 30m

80 x 48m

80 x 48m

100 x 68m (full field)

1 When the First Receiver has ball in hand or Dummy Half fumbles, runs or kicks

rward pass, or accidental offside. The initial tackle from a 20m restart will be a zero tackle 2 Except when the nominated DH (from the DH position) or FR (from the FR position), elects to run the ball, and is tackled without passing

LAWS READY REFERENCE FOR 6-12 YEARS

29

LAWS READY REFERENCE FOR 6-12 YEARS

AGE GROUP

6

7

DISTANCE BALL TO TRAVEL AT START TO BEGIN PERIODS FROM HALF WAY

8 5 metres

AFTER SCORING

Tap kick to non-scoring team (at 5m line)

GOAL LINE & 20M DROP KICKS

5 metres

CONVERSIONS

No conversions

KICKING IN GENERAL PLAY

No

DISTANCE AWAY AT PENALTIES & FREE KICKS OFFENDING TEAM ATTACKING TEAM

5 metres Behind the ball in all grades

OFFENCES AT PENALTIES AND FREE KICKS OFFENDING TEAM

Penalty 5m back from the original penalty mark

KICKERS TEAM

Handover at the mark

PENALTIES FOR BREACH IN TOUCH OR IN GOAL

5 metres directly in field opposite the breach 5 metres out from the goal line opposite the breach

SCRUMS

No scrums. Handover occurs at the point where a scrum would have been packed

HANDOVERS » » » »

FOR INCIDENTS IN FIELD OF PLAY FOR INCIDENTS IN GOAL FOR BALL IN TOUCH FOR BALL IN TOUCH WITHIN 10 METRES OF GOAL LINE

MUTUAL INFRINGEMENT

30

» Where the incident occurs » 10 (5 Mini) metres in field opposite the incident » 10 (5 Mini) metres in field opposite where ball is deemed to be out » 10 (5 Mini) metres from touch and 10 metres from goal line PTB to attacking team (i.e Team with territorial advantage). Zero tackle will apply

9

10

11

12

10 metres Non-scoring team takes a place kick from the centre of half way (i.e: a tap kick) Ground cannot be made from the tap kick 10 metres Place kick opposite the scoring position, no minimum distance back, and at least 20m from touch line (taken in rotation)

Drop or place kick in front of goal, no minimum distance back (taken in rotation) Yes (no bombs)

10 metres

Penalty 10m back from the original penalty mark

10 metres directly in field opposite the breach 10 metres out from the goal line opposite the breach

LAWS READY REFERENCE FOR 6-12 YEARS

31

GLOSSARY BOMB:

Any kick which is aimed at gaining time for the chasers, rather than distance, and exerts pressure on the receiver. Also referenced as “bomb-like.”

CHANCE:

As applied only in Under 6 age groups, is to be awarded to a team when one of their players knocks on or throws a forward pass in the field of play and the player, or an onside teammate, regathers the ball, or the ball/ball-carrier enters touch.

DUMMY HALF (DH):

The player who first plays at, or takes possession of, the ball after a teammate completes a play-the-ball.







FIRST RECEIVER (FR): The player who first plays at, or takes possession of, the ball after it is transferred



to that player by an onside transfer/pass from the Dummy Half.

PERIOD OF PLAY:

The section of time during a quarter (6-9 years) or a half (10-12 years).

QUARTERWAY LINE:

Is the line stretching from touchline to touchline, 20m out from the goal line of the prescribed age group.

REPLACE PLAYER:

Means for the Referee to direct a player, who is guilty of misconduct which merits suspension, from the playing field. This may be for the period of play, or for the remainder of the match. The player who is directed from the playing field is allowed to be replaced by a teammate.





SAFEPLAY CODE: A set of rules, additional to the Laws of the Game, to be applied from the Under 6 to Under 15 age groups (inclusive) which emphasises safety and good conduct within Rugby League. It is mandatory that a penalty be awarded for any infringement of the SafePlay Code. SUBSTANTIALLY ACTIVE:



Refers to the Two Pass Variation Law where DH and FR vests are used. Players are required to be in a position to perform these vested roles for the majority of plays in each set of tackles.

TAP KICK RE-START:

Is the re-start taken from the centre of the Halfway Line, after points have been awarded, by the non-scoring team. The ball must be placed on the ground and released, and the player must make contact with the ball with the foot. The ball need not travel a prescribed distance. This re-start must be rotated amongst the players on the field.

TRANSFERS/PASS:

Means for a player to intentionally pass, throw, hit or kick the ball to a teammate. A pass, throw, hit or kick to oneself is not a transfer/pass.





32

UNBROKEN PERIOD OF PLAY:

Is from the start of the quarter/half through to when the Referee calls time on that quarter/half. Each player must play at least two full quarters or one full half (depending on age) unless prevented to do so through injury. A player may be temporarily replaced if injured – but, for a maximum of three (3) minutes at any one time. If the three minute period is exceeded the replacement is permanent. The replacement player shall play another unbroken period of play (to comply with Law 7). Temporary replacement of three (3) minutes is to count as part of the injured player’s playing time. (Refer to Law 7).



VESTED PLAYER:

Refers to a player in the 8-12 years game who is wearing a vest to signify that they are the designated Dummy Half (DH) or First Receiver (FR).



At a minimum, vests must be rotated at half time in the 8 – 12 year age groups.



NOTE: For season 2017, NSWRL Under 9’s matches will be played under the traditional “Mod League” Laws (see figure 1), before a transition to the new national model in season 2018 (see figure 2).

Under 9’s

11 players

80X48M FIELD SIZE

6 per Set # OF TACKLES

DH/FR Vest 10 mins X3

FR

DH

GAME TIME

# OF PASSES

CONVERSIONS ALLOWED

KICKING ALLOWED (NO BOMBS)

 NO SCRUMS

TAP RE-START AT HALF WAY

H FR D Rotation Minimum at halftime

2 Pass TEAM

Under 8’s & 9’s

Figure 1

08

DEFENDERS STAND BACK

5M

68X30M FIELD SIZE

9 yrs

players

8 mins X4

TEAM

GAME TIME

FR

8 yrs

DH

FR

2 Pass # OF PASSES



6 per Set ONE MARKER

# OF TACKLES

2 Pass # OF PASSES

NO SCRUMS

TAP RE-START AT HALF WAY

CONVERSIONS ALLOWED

U8s NO KICKING IN GENERAL PLAY

DEFENDERS STAND BACK

5M U9s KICKING ALLOWED (NO BOMBS)

Figure 2

GLOSSARY

33

Notes

34

Notes

Notes

RUGBY LEAGUE’S VALUES EXCELLENCE

INCLUSIVENESS

»

Valuing the importance of every decision and every action

»

»

Striving to improve and innovate in everything we do

» Reaching out to new participants and supporters

»

Setting clear goals against which we measure success

»

Promoting equality of opportunity in all its forms

»

Inspiring the highest standards in ourselves and others

»

Respecting and celebrating diversity in culture, gender and social background

Engaging and empowering everyone to feel welcome in our game

COURAGE

TEAMWORK

»

Standing up for our beliefs and empowering others to do the same

»

»

Being prepared to make a difference by leading change

» Committing to a culture of honesty and trust

Encouraging and supporting others to achieve common goals

» Putting the game ahead of individual needs

» Motivating those around us to challenge themselves

» Having the strength to make the right decisions, placing fact ahead of emotion

» Respecting the contribution of every individual

RUGBY LEAGUE’S VALUES

35

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